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βœ¨πŸ’› Miranda πŸ’›βœ¨

@spoopy-owl

πŸ¦‰ Mir πŸ™‹πŸ½β€β™€οΈ | Uni grad πŸ‘©πŸ½β€πŸŽ“ | 23 | Akshan, Gale beloveds | πŸ’›any pronouns πŸ’› | doodles and random stuff
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[massive WIP]

Trio sketch done! Time for true colors! πŸ’›πŸ§‘πŸ’™

What's this?!

πŸ‘€ Seems Anduin has a new fit after his recent adventures with his lover and best friend!

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Hc of Anduin’s voice!!! After a while of looking this is how he would sound like!

Anduin splash art made by @/timotimo628 on Twitter :3

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working on a lil something for the trio, slowly getting little by little done ;w;

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holyxxx3

Chibi Commission Style 3 for @spoopy-owl of my boyo and their boyo Calcifer, thank you so much I love them and I will protect them with my life πŸ€πŸ’™.

If you're interested in works like this, I invite you to check my Kofi page!

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spoopy-owl

THE BOIS

Go commission them!!! And support him on Kofi!!!

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spicy-batman

I've reached Lorroakan's Tower on my second playthrough, actually doing the little things I missed the first time around.

WHAT DID HE DO TO MY SNOBBY, ANGSTY, THEN SWEET AND ADORABLE HONEY BUN ROLAN?!?!

Me at Lorroakan as soon as:

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(Doing a wiki post of my Tav Calcifer)

Personality

Calcifer’s personality runs through his emotions, young with no guidance of his emotions. At first most would be introduce to a rude bard, whose motivations surrounds his selfish desires. Cunning is one word to put his name, having cards to study others he knows what to say to get what he needs, of course to Tav he shows it most, not afraid to come off as rude, it was the only way he survived in the circus from others doing him wrong. Later in game with companionship, Calcifer opens up more, showing his true self, a soft man, one of bliss and kindness, wanting to make sure others he cares are safe and well loved, not wanting to lose another person. Emotional with tears with the slightest memory, however he knows how to bottle up in public, but closed doors he releases all.

Recruitment

Calcifer can be found in Act 1 Emerald Grove, playing his lute as he plays tunes telling tales to brighten the mood. Twirling around the player and proceeds to move along as the crowd claps and enjoys this moment. If the player succeeds in a perception check, they will notice as Calcifer performs, his tail slips around, taking gold, jewelry, items, and their own. You can either confront him on the spot or confront him after his performance at his little tent.

To recruit this companion the player must confront Calcifer either way privately or publicly. Calcifer will be angered by this and insult the player, wanting answers on why they would expose a poor mans performance? With a roll of 13 persuasion, you can tell him there is more ways than stealing. He will ignore this advice but both will be connected with the tadpole, panicked he will realize you are like him, a tadpole, wanting to return to Baldurs to his circus and family, player can let him know they too are from Baldurs. This will influence Calcifer to follow along the adventure with the player to join their team.

Approval

Calcifer’s approval is based on sacrifice, willing to do what’s right to protect others. Wanting to make sure others can be safe than oneself is respected by Calcifer, knowing this personally with his life. If the player makes actions to give up something to help others, whether time, etc, he knows one is doing this for the right thing, even if it’s a questionable decision.

Romance

Act 1 - in act one his is neutral with the player, as the scene play of Calcifer playing on his lute. The player can either continue to listen by the tree, speak β€œthe tune is wonderful, what’s it about?” Or leave.

The first two options he will stop and look at the player acknowledging their presence but a bit stunned they’re still awake. He will open a little with his personality is more calm, not rude, but jokes with rudeness to the player to tease them. The song they are playing is special, one him and his sister would always play during the circus performance back home when they were little. You notice he fidgets with a locket necklace he wears, but don’t mind. He will ask if you wish to hear more. You can accept or deny.

Act 2 - You learn more about him as a person when Raphael reveals he belongs to him. A pet, trophy of a deal he won years ago. The scene begins with you either wanting Calcifer to talk about this or listen to his own offer first. If you wish to know answers, he will tell you he has no knowledge of this or what deal he speaks of. All he knows is that Raphael has been around popping in and out of his life for all he can remember. He doesn’t know of what Raphael speaks.

Two options can be considered, first is asking about the necklace if it has connections like a collar. Or hear his offer.

First option: Calcifer will be confused and he does not remember, all he knows it was his mother’s necklace, she gave it to him before she passed away from the fire. Most cant read the notes of this locket, but he can, he explains to his best knowledge that this locket contains a piece of music that is strange, any time he tries to play it, his hand slowly burns, so he stops immediately. He’s not sure what his mother was holding but he remembers her telling to never play unless needed.

Second option: Calcifer offers and asks if the player will have sex with him, if player says yes, he will take them by the river. Undressing the player slowly and guides them to be on top, as he wraps his arms around their shoulders, he smiles and asks again if they are still ok for this, if yes, they begin to kiss as the night passes.

Act 3 - After the player finds out the truth of Calcifer’s past from his father and sister in the Dampierre manor without Calcifer in the party. You visit him at camp as he wishes to speak with you, still believing his father was the one who set the fire killing his mother. He is determined to return to home, to kill his father, reunite with his sister again. Knowing it might be dangerous, he swears to use this piece of music, not afraid to sacrifice himself to get his sister back. You have three options…

1. Tell Calcifer his father is not the killer, Raphael is playing a game with him to get Calcifer in a tighter leash if he proceeds with the song. Explain everything to him (will need a persuasion roll)

2. Tell Calcifer you will be by his side, to save his sister and to do what is right.

3. Tell him he’s stupid, that doing this will send to madness, the one thing Raphael wants.

Calcifer will hesitate, deny that (1) is not true. He will look down with tears trying to make sense of everything, but will break down as he just wants his family back. As the player will comfort Calcifer with an embrace, he will hold on to them as he weeps, a few moment he will stand back up, looking at the lute and necklace, he will agree to not use the sheet. And they will need to head to the house of hope to kill Raphael, to set him and his family free from this nightmare to be together again, to not follow his mother’s steps.

(2) This will lead to bad ending, if played the sheet of music, he will fall to Raphael’s hands. Becoming his personal slave, losing all hope of humanity, loyal, cunning, a shallow puppet awaiting his orders from his master.

(3) Calcifer will be offended greatly and deny the player, not only ending the relationship, but will leave camp, going to do what he wants, unless player stops him before he plays the sheet.

Personal Quest

Calcifer’s personal quest is located at the Dampierre Manor and House of Hope.

In the manor players MUST leave Calcifer waiting at the lobby or at camp as they explore the manor, player will meet Calcifer’s sister, Mencia, speaking to her she will be in panic, hearing Calcifer is near, she will tell them she can’t speak of why they must keep him away from now. But speak to her father. Further into the manor, you will find his father in the basement, sitting in front of a grave, with flowers around. From there you will find out what truly happened that night and why Raphael has Calcifer’s soul.

Second part if House of Hope, to kill Raphael, setting Calcifer and his family free from this hell.

Backstory

Calcifer Dampierre was born of a set of twins. However, twins that were never to be born. Calcifer’s mother Lucia made a deal with Raphael before the twins were born as two. Lucia’s deal was not only for greed of power, but to follow her family’s cult legacy, to wield a hand of a devil’s pact, in return the child she carried will be split to two, one to keep the cult alive and destined to be the next wielder of this role to her family, as the other child, was of use to keep in mortal life. A single soul split to two souls. His father Alois, was a ringmaster of a circus his family run in Baldurs, big and known, he calls all a family. His mother was the main bard that played tunes of tales to the audience as the two met eyes were a match, sadly Alois never knew this side of his wife, nor her use of the circus as a hide out for her family’s side cult. The twins were born, both each missing one leg, Calcifer grew up around the circus his whole life. With his lute ready, his mother taught him the ways of being a bard, helping him practice with each string, instrument, wanting to keep the legacy alive. Though riches were never reached the family struggled to keep the circus alive at times, resulting the boy to start learning to pickpocket others as he performed with his sister. During this time however, time and time again, the boy would always stumble on a man who watched him, a mysterious man seem to appear with flames. His poetic speech always caught his eyes, but no matter what his presence felt wrong. The man Raphael would lure the boy alone, teaching him special tunes to play, tunes that brought more than an audience, pain, suffering. As he performed many would be drawn to the sounds never realizing these notes harmed many at the same time as they were blinded by the music, Lucia started to notice.

Turning 6, the boy was ready to get his special lute, a lute gifted to him passed down by his mother, including her necklace, a locket once open, a mysterious sheet of music can be seen, Calcifer didn’t take much of it, but thanked his mother for the gift. Hugging his mother he left with a big smile as Mencia, gathered her gifts. But before leaving both got a new set of their own prosthetic leg.

Outside the boy was excited to try his new lute, curious he started to tune the lute, and begin to play tunes to his liking, however, whispers spoke, it was the man again. Showing him the locket, as the music notes begin to be seen around Calcifer. The boy wanted to know, it felt as if he needed to play it for the man, as one note played.

Calcifer doesn’t know how it happened, but during the night of his 6th birthday, the twins were awakened by the smell of smoke, this smoke was thick, suffocating, the sounds of burning wood, crashing rubble, confused and worried, he notices his sister struggling to breath, he quickly gets out of his bed and tries to help, but sees a drow woman take her by the hand out of the flames, as the boy watched and screamed for his mother and father, he sees his mother body on the ground, bludgeon to death. The boy shaken to the core, he looks around and spots the same man watching, as the man points out of the flames. Calcifer watches the woman run with his sister to his father, who stands there without a scratch, holding a torch. Watching the flames. Calcifer didn’t know how to react but betrayed…his father leaving him to die in these flames, with his mother. He looks around in a hurry, grabbing the lute of his mother’s and his necklace, he tries to run, but the man stops him as he smirks and cuts a small gash on the boy’s lips, as his finger covers his own mouth, a way of silence, vanishing within the flames. Calcifer cries as the flames engulfed the home.

Ashes was all that was left…

Miraculously, in a strange situation the boy survived, not harmed by the flames. As he awakened, he held the lute and necklace, looking around seeing the after math of what his father did…of what his life is now. With only the lute and locket, the boy ran, now in the streets, almost forgotten by everyone, he was willing to do whatever it takes to survive, and so he did.

Willing to sacrifice himself to help his own life survive, his value, his name, his own self love to be able to live within the lower city, it was a hefty price. But one thing that kept him from giving up was his mother’s lute, playing the tunes he grew up learning was his ability to make his own way of living in adult hood along with pickpocketing. Learning more skills within his own means, he swears to find his father, sister, to return to the circus, to his family again, to avenge his mother. He is willing to do anything to make this right. But many secrets kept from him, his path is met with many roads that will lead to empty space, or even death…a game Raphael enjoys to play, wanting his soon slave to break, so he can have the gain. Thanks to Calcifer’s mother, his soul is now Raphael’s forever a puppet played with by strings, with no knowledge. A game Calcifer will soon have to learn…

If he doesn’t lose. Willing to sacrifice himself to help his own life survive, his value, his name, his own self love to be able to live within the lower city, it was a hefty price. But one thing that kept him from giving up was his mother’s lute, playing the tunes he grew up learning was his ability to make his own way of living in adult hood along with pickpocketing. Learning more skills within his own means, he swears to find his father, sister, to return to the circus, to his family again, to avenge his mother. He is willing to do anything to make this right. But many secrets kept from him, his path is met with many roads that will lead to empty space, or even death…a game Raphael enjoys to play, wanting his soon slave to break, so he can have the gain. Thanks to Calcifer’s mother, his soul is now Raphael’s forever a puppet played with by strings, with no knowledge. A game Calcifer will soon have to learn…

If he doesn’t lose.

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holyxxx3

We're so back babeey

(precious little thing on the right belongs to @\Spoopy_Owl on twt, his name is Calcifer)

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holyxxx3

I present to you, Dammor, a half-incubus Tiefling himbo with a tragic background but a sweet personality (most of the time).

Personality

Despite his past Dammor is very kind to those who are kind, but can be even more unemotional and cruel to those who display cruel behavior. He is very attentive and helpful. He also is extremely insightful, making him almost impossible to deceive. He will use this insight to help a friend, motivate others, or to intimidate anyone who stands against him or his friends with cruel but calm observations of their most delicate and personal matters only to inflict emotional disadvantage.

Despite everything, he considers himself a person with much love to share.

Recruitment

Dammor can be found in act 1 inside the Shattered Sanctum being whipped by Abdirak. You can recruit this companion by rolling a deception dice and convincing Abdirak that his punishment technique is insufficient. Dammor's and player's tadpoles connect, revealing an inner muttering about an undescribable pain, something that makes both of you feel a stab of immense guilt and that only more pain will ease this sorrow. To recruit this companion you will have to roll a persuasion check and pick the option 'Use the tadpole to show him your sympathy.', if succeeded, this will automatically make Dammor collapse on his knees and make him start crying his soul out as he releases some of his pain out. Abdirak will admire this display with delight as he thinks you're using your 'true soul' influence to inflict psychological pain on Dammor, leaving him satisfied and ready to let you take Dammor with you as your personal pet now that you've 'earned him'.

Trivia: - When inspecting Dammor before this cutscene, you can see his class is Barbarian. But when inspecting him after the scene his class changes to Paladin.

-When inspecting Dammor after this cutscene he doesn't have the Loviatar's blessing, meaning that he truly always accepted his brutal penance, and is so used to pain from his own self flagellation punishments that Abdirak wasn't satisfied with Dammor's silent bearing.

Approval

Dammor's approval rate is based on acts of selflessness, even if the cost is self-sacrifice or well being. Displaying the acceptance of one's pain and suffering as a conduit for other's happiness and well being will get Dammor to like you more, as he will see in you someone who understands him.

Romance

Despite being able to recruit Dammor in the early game, this companion will only open up for romance in act 3 after finding his childhood foster home and killing the mysterious old lady inside.

Dammor's romance will change his behavior towards the player and their other love interest, he will become more protective and more ruthless in the pursuit of the safety of his loved ones.

Dammor is ployamorous; "I cannot deprive others from my love as I love everyone equally."

Personal quest

Dammor's personal quest is located in Avernus.

In order to complete his personal quest the player must find the remains of Dammor's family, which consist in; a single adult Tiefling horn carved with infernal writing that reads "Lapis Sanguinis", a necklace and a music box.

Background

Dammor is an orphan, his 3 father's and 2 mothers died protecting him and siblings from the dangers of Avernus.

He caughts the attention of an elite leader and gets adopted by him.

Adoptive father sends him to a prestigious academy that trains both soldiers and scholars within Avernus.

He doesn't feel sure about his new life while others are constantly in danger, and always thinks about his siblings.

Gets picked on a lot, bullied a lot for being quiet, non confrontational. Eventually gets abused by both classmates and adoptive father.

He first kills his adoptive father not being able to take more abuse. Then kills one of his bullies.

Bhaal as entity manifests to him, promising safety in murder.

Gets expelled but he steals what he can so he can locate his siblings and take them with him to leave Avernus. Only one is alive and they escape the hells.

Ends up in Baldur's gate, a mysterious woman offers shelter days after he arrives.

Woman is a Bhaal cultist sent to retrieve him and teach him the murder ways, he eventually gets manipulated and forced to kill his sibling to prove himself to Bhaal.

He still can't quite convert fully, there is still light in his heart, but mostly guilt.

Manages to be raised by Bhaal cultists but normalizes murder for safety, his demeanor and presence change drastically under the Bhaalist nurturing, making him seem incredibly unforgiving, intimidating and ruthless but deep down he is still the insecure and quiet little kid he always was.

Not being able to find sense in his life, he wants to end it but nautiloid abduction event happens.

The effects of the symbiotic relationship with the tadpole makes his brain bring childhood memories he didn't even know he had, making him lose interest in ending his life as long as he can have new memories, even if it's little by little, but each memory reinforces the idea that only his pain and suffering will serve as penance for his deep guilt, forging him into constantly seeking self flagellation to feel at ease.

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I made a bunch of geometric knights and that was fun to play with them ✨

I haven’t realise before that I was a lazy girl who only draw tired people with closed eyes hehehe

Maybe I’ll make more of them someday, I haven’t make a  octogonal one yet! 

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