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Splinterlands Social Media Challenge - Trying out the new Martyr Ability on Fungus Flinger

Highlighting the new reward cards and abilities in bronze League levels.

I'm excited to showcase some of these new reward cards that were released. Not only are they adding another layer to the gameplay, they're adding new abilities which are significantly impacting traditional lineups. They're giving a lot of wrinkles to both placement and gameplay. I'm just starting to scratch the surface and I'm sure that as time goes on will be many other uses and scenarios that are far more effective than what I'm doing. Either way this is a great showcase of using the new card for beginners.

Weekly Challenge - FUNGUS FLINGER

Edition: REWARDS Rarity: COMMON Element: EARTH Attack: RANGED Abilities: MARTYR Health: 3 Speed: 1 Attack: 1

Reasons Why I like it

It was super excited to use fungus flinger this week since it's both new and it also comes with the new ability martyr. This ability is activated when the monster dies and it gives all surrounding monsters plus one to all stats. Well on the surface this doesn't seem that useful, when you consider it adding a plus one to all stats that includes health, speed, and attack. That can have a significant impact when combined with other abilities and rule sets. I'm really excited to see what boosting some otherwise already powerful cards can do in your lineup.

The biggest drawback is the card is only most useful in my mind once it dies, so you need to ensure that it does quickly.

The Matchup

MANA: 32

Ruleset: Equal Opportunity: All units gain the opportunity ability which allows them to attack the unit with the lowest health on the enemy team.

Ruleset: Odd Ones Out: Only monsters with odd mana costs may be used.

SPLINTERS: Earth

Initial Rule Set and Mana Gameplay Thoughts

This is a pretty interesting rule set, with only one splinter of Earth available there's not that many variations to both Target and counter. Having 32 mana allows for a relatively robust team without going overboard with high mana ethics and legendary. The harder of the two rules since is clearly out ones out as it limits the cards you can use and makes it harder to maximize your mana. I personally tend to like equal opportunity matches since it opens up possibilities of using double strike, or high-speed cards to win the attacks and knock out the enemy before they get a turn. I think this will tend to be a magic heavy matchup and not many ways to counter it.

  • Summoner OBSIDIAN Since I'm going with magic it's clear that I'm going to pick obsidian as a seminar. This just gives me the extra boost to all magic monsters
  • First Position MYCELIC MORPHOID Since it's going to get attacked first anyways, I decided to put it in first position. Also having it with thorns there is just a bonus if the first attacker happens to be melee
  • Second Position HILL GIANT Well I didn't think I'd find heel Giant in my lineup, having only odd cards available meant that I put it in. It's three mana costs for seven health is great, only downside is it won't initially be targeted like I wanted to be.
  • Third Position REGAL PERYTON One of the powerful cards I'm hoping to get a boost. High speed to magic decent health and flying means it should be harder to take out unless targeted by magic
  • Fourth Position FUNGUS FLINGER My second lowest man of card on the board of means it should be taken out quickly and therefore give a boost in attack and speed to both of the surrounding cards.
  • Fifth Position RUNEMANCER FLORRE One of my favorite cards for Earth the double attack plus speedent health make a great it's great. Once you boost the magic attack up to three from the summer, it really is a heavy hitter. If I can also get that attack up to 4 + 3 range + 5 speed and extra help I think it's really going to be a winner.
  • Sixth Position DJINN BILIJKA Typically I try to avoid low health cards in opportunity matches but since this has camouflage I'm not worried since it can't be targeted until it's in the first position

Opponent Lineup & Match Play

  • Summoner OBSIDIAN you chose a similar approaches I did playing heavy magic.
  • MYCELIC MORPHOID luckily for me there Mycelic Morphid does not have thorns.
  • PELACOR MERCENARY it pretty strong choice given it's decent health Plus flying
  • HILL GIANT another okay play, but considering that these are trained out to be just level one cards it's missing some key stat boosts.
  • MYCELIC SLIPSPAWN a really nice playing opportunity matches as it will be targeted first regardless of health.
  • REGAL PERYTON both regal and Djinn are similar options to my lineup and fully expected given the summoner.
  • DJINN BILJKA pretty standard play, and fully expected.

Round 1

Looking at lineups I feel pretty good to start with considering that I have higher level cards and they are starting with higher level status begin with. While I do lose my Mycelic Morphid, to start around, I also am lucky enough to lose Fungus Flinger. Just give me the stat boosts to the surrounding cards and it's really impressive. Regal Peryton now has three magic damage with both seven health and speed Plus find. While Runemancer he's boosted to a four magic attack, three range tech, five speed and 14 health. Those two cards are going to deal a significant amount. The only knockout escort this round taking their Mycelic Morphid.

Round 2

Round two starts off already looking pretty good for me. My boosted stats will help me gain the upper hand. It doesn't take long and I score the first knockout of Slipspawn before quickly moving on to taking out Hill Giant. Intern I lose my Hill Giant and shift forward. But it's around ends we both have three cards but mine are significantly more powerful and healthy.

Round 3

looking at round three before it starts I'm pretty sure I'll win. help, I fully anticipate getting a few misses as well as a few knockouts. The round plays out much like I anticipate and I get missed while delivering high damage and scoring one knockout. It's clear I'll get the rest in the next round

Round 4

Before it starts and it's just a matter of processing through the transactions before making history. Speed plus damage is a killer and adding a martyr card to my lineup gave me a booster to both

Thoughts - and Chances to Win Again

This was a great lineup for me and I think that it's likely to win again even against cards of the same level. I think that was enough to give me a significant advantage and boost me into the realm of dealing seven magic plus three range as a base for Just 2 monstera.

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