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evannamari
Anonymous asked:

Hi Anya, thank you so much for your Anto conversions <3. I'm a converter myself and was wondering if you get transparency issues in game with Anto's meshes? Mine looks good in milkshape but not in game. Do you know how to fix this? Thanks!

Hi! Some Anto’s meshes have no transparency issues at all, but some need to be edited (like meshes of any other creator). Also, some players have transparencies on all downloaded alpha hairs. I found a description of this problem here, there is also a solution in the comments.

As far as I know from my own experience, transparency issues are usually visible immediately in Milkshape if the mesh is assigned a dark hair color. If not visible, try setting "Transparency" to "Depth Buffered with Alpha Reference" and disable "Draw Backfaces". This makes it easier for you to identify transparency issues.

Transparency issues are a result of the layers of hair being in the wrong order, where the top layer is under the bottom for some reason. Accordingly, in order to fix this problem, you need to restore the order of the layers. Usually it is required to select the problem hair strand or part of it and Regroup it into a new group with higher Opacity in the Comment. In milkshape use Select by Faces and then Regroup button. Sometimes it is enough to select several vertices and push them, depending on the case, either inward or outward of the hairstyle.

But I recommend an easier way to regroup the strand of hair using a Blender. I use 2.76 version.

Just import your mesh in Blender (I choose .obj format) and set Edit Mode (1). Next click on “Limit selection to visible” button (2) - this will allow you to select backfaces too.

Press “A” to unselect all and start select hair strand with issue. Use the left mouse button + “B” to select one or a couple of vertices of this strand. Next press Ctrl + L and voila! - full strand selected. It remains only to press “P” and choose separate by Selection, this regroup selected hair strand.

Now you can export the modified mesh and enjoy the result. I recommend these settings for meshes with a lot of groups (don’t forget to select the necessary groups).

image

I hope my answer will help you and I’m ready to answer clarifying questions.

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just a little thing to add:

you can see the transparency issues directly in Blender, to see the hair with the textures properly you just have to make sure to have this configuration in “Shading”

Image

and then follow what I did on this video (minute 2:27 to 3:10)

after that, you can fix the transparencies like Anya explained and when you’re finish with it you can put all the parts in one piece again by just selecting every group one by one ALWAYS following this order: from the “exterior” pieces to the “interior” pieces. That way you tell the program wich pieces should be on top of the others. When you have all of them selected, join the parts by pressing CTRL+J

and that’s it! you can always separate them again with CTRL+Z in case you made a mistake or want to re-do the order :)

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